Bungie Says Marathon Flopped Because It Was Too Hard - IGN Daily Fix
In today's Daily Fix:Bungie thinks they may have figured out what went wrong with Marathon, and it just might be too damn hard. Marathon's senior design lead, Kevin Yanes, admits that the "constant loop failure" didn't resonate with players in the way Bungie had hoped. Marathon has been hemorraging players since its debut earlier in the year, which may have lead Bungie to revive Destiny 2 content. In other news, The Verge has revealed the next Halo Studios-made Halo game was still years away, forcing Microsoft to pull the project and hand the IP over to Activision. It's been five years since Halo Infinite, which itself was five years after Halo 5. And finally, Insider Gaming reports that Ubisoft pitched a Zelda game to Nintendo...with Gannondorf as the protagonist. Nintendo decided not to pursue the project after seeing a prototype in 2023.