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How Remedy Built a Surreal, Brutalist World for CONTROL Resonant Using The Latest NVIDIA Tools

Check out this exclusive IGN Live panel featuring Jacob Freeman, our favorite NVIDIA evangelist; Pawel Kozlowski, Senior Engineering Manager at NVIDIA; and Elmeri Raitainen, Art Director on Control Resonant. We're taking a deep dive into CONTROL Resonant, the highly anticipated sequel to Remedy Entertainment's 2019 Game of the Year, CONTROL.Remedy games have always pushed the boundaries of visual fidelity and hardware performance, and now they're breaking down the cutting-edge tech forcing a paradigm shift in gaming graphics, including DLSS 4.5, advanced Path Tracing, and next-generation Ray Reconstruction.Learn how the developers utilize Remedy’s proprietary Northlight engine to construct massive, highly detailed outdoor environments and address the immense technical challenges of next-gen game creation. We also discuss the implementation of RTX Mega Geometry (previously utilized in Alan Wake 2) and explore how technologies like AI-driven Frame Generation and DLSS Super Resolution maximize performance without compromising jaw-dropping visuals.Presented by NVIDIA.

Videos

How Remedy Built a Surreal, Brutalist World for CONTROL Resonant Using The Latest NVIDIA Tools
18 Minuten 24 Sekunden

How Remedy Built a Surreal, Brutalist World for CONTROL Resonant Using The Latest NVIDIA Tools

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